Virtual reality has moved from science fiction to marketable consumer product astonishingly quickly, partly because the incorporation of the smartphone into the technology makes it accessible, if not ubiquitous.
But what about in healthcare? Could a technology primarily associated with gaming turn out to be a serious therapeutic tool? In May, Kalorama reported that the virtual and augmented reality market in health care grew from $525 million in 2012 to an estimated $976 million in 2017.
Virtual reality is showing promise in treating pain, phobias, post-traumatic stress disorder, smoking cessation, and even at the dentist’s office. We’ve rounded up 15 VR use cases, read on for the whole list.
Read the full article at Mobile Health News